THE QUICK AND DIRTY
Play if… you like to play detective.
Avoid if… you have an issue with capital punishment.
Pike’s Peak Escape Rooms:
Address: 1826 East Platte Avenue, Suite 200, Colorado Springs, CO 80909 (click address for Google Map)
Contact and Website: 719-799-6661
The Room – Death Row
Description (from the company website): Bobby Ray will be executed in one hour for a horrible crime. He claims he is INNOCENT! The Governor wants to get to the bottom and summons YOU to investigate.
Will YOU save an innocent life?
Difficulty (1-10): 8/10
Time Limit: 60 minutes
Party Size: Up to 8
Staging Area: Small lobby with a few chairs and some…memorabilia.
Metro Access/Parking: Large lot behind the building, plenty of street parking.
This is the video we took before we entered the room:
This is the video we took just after we completed the room:
Note: The ERG were given the opportunity to try out this room for free, with the understanding that we would continue to provide an honest review and follow the same process we’ve used on all of our other ratings.
Description of the room: Sheriffs office (desk, chairs, table), gas chamber.
Understanding of the Mission: Find all the evidence and figure out if Bobby Ray did it. And if not, who did.
Did We Escape: Yes, including solving the murder
Time Remaining: 11:22
Our Suggested Party Size: 4 would be a good spot for this.
Did the room challenge the entire team? Yes, but any more than 4 people and they may get bored.
Members of our team (other than the ERG): Marco and Holly
Worth the time and money? Yes
Where to Eat/Drink Before/After:
- We went somewhere closer to home, so nothing to suggest here.
|Overall Expectation (Summary)|
|This was the room we were supposed to do originally, and I did a live video on Facebook for at first, but when we got to Pikes Peak Escape Room they had us do one of their other rooms first, The Lost Kingdom. When we were done with that, they asked us if we wanted to run through Death Row. Uh… Yeah. Hahaha
Based on the quality of the first room, I was expecting something of at least a similar caliber but I knew going in that this room was going to require a different thought process from the earlier one. Obviously it was a different room, yes, but this was a different type of room. Keep on reading and you’ll understand.
|Bobby Ray has been convicted of a murder he says he didn’t commit, that of a gas station attendant. Currently strapped into the gas chamber chair, you have been asked by the Governor to try and clear his name by finding the real murderer, or by confirming that he did, in fact, do it. You have 60 minutes to either confirm or deny his guilt. His life literally rests in your hands.
This is only the 3rd room that I can think of that we had to solve an actual murder in addition to escaping the room, so it’s definitely a rare experience.
|As I said above in the Story rating, you have 60 minutes to determine whether or not Bobby Ray did actually commit the murder in question. You also have to exit the room, but that really is a secondary objective here.
At some point, towards the end of the room obviously, we were able to leave escape. But, as we were getting ready to press stop on the timer to end the room, I remembered that we were supposed to find out if he was guilty. So we went back over items we found and made our determination.
One of the interesting things about the rooms here is that to complete the room you have to find a final combination to unlock the casing that the tablet tracking your time is in. Once you open it, you can stop the timer at your leisure, which should really be immediately. Just wanted to make that clear that this instance was unique.
|Puzzle Diversity (Rating)|
|There was a lot going on here. The room is deceptively small, meaning there is a lot hidden for you to find and complete.
There were very few combination locks, but there were some magnetic locks. There were also multiple physical challenges, and really anything else I want to say about this is going to be a complete and total spoiler for you. So I’m going to keep this section relatively brief. And by relatively brief, I mean stopping it right here.
Ok, I lied. There were some typical things you would expect to find in prison. Well, wait a second. I’ve never been to prison so how would I know that? Anyway, there were “street games,” actual puzzles, and 2 hilariously difficult physical challenges.
Ok that’s enough.
|Puzzle Complexity (Rating)|
|I’ll start off with the breakdown. On a 1-10 scale I would say the puzzles in here were from 2-9, with 9 being the physical challenges.
That said, thank God for Marco and Holly knowing how to play some of those games because I had absolutely no clue, and didn’t realize until we had completed the room that the instructions were actually hidden and Holly had found them half an hour earlier.
One of the physical challenges was fun, the other frustrating. I don’t even know how to describe it properly other than calling it a maze that requires two people. Technically. Unless you find an alternate route around it. The fact that there were multiple paths around or through certain puzzles reminded me of another room and how we learned from the owner after that there were at least three or four different ways to complete half of the puzzles there.
This room did not require actual teamwork, however if you did work together it made some puzzles significantly easier to complete, and less time consuming.
Oh, and the failure effect is pretty epic; not that we failed, of course.
|The first thing you really need to do in this room is find everything possible. Now as I said, it is possible to exit the room without actually solving the murder and finding confirming/denying Bobby Ray’s guilt. However that is a secondary goal here. I would not call it a win if we hadn’t solved the murder. And neither should you.
It did look like the office of the warden. I will definitely give them that. As I said earlier though, it’s a deceptively small room, and I say that deliberately. I don’t want to give any more away.
Suffice it to say that the room is well constructed, slightly dark but not to the point where you need flashlights or lanterns, with a little bit of creep factor to go in. Bobby Ray is sitting there, strapped to the chair in the gas chamber, with you the entire time.
|We started off really strong and plowed through a lot of the room. We had a good time doing it and Marco saved me once with a maglock that I couldn’t find and Holly the other time with one of the games.
When it came time for the physical challenges, I was expecting to be quickly frustrated and I guess you can say I wasn’t disappointed (though I didn’t really hate it, I just acted like I did…). One seemed like pure luck, the other pure skill. But again as I said, there are ways around them. Well, one of them at least.
|Game Master (Summary)|
|Les was our GM again, and the use of baby monitors in their location is still the simplest help system I have come across in an escape room. Press that page button, there he was.|
|How Helpful Were Any Clues Given, if any (Summary)|
|Yes, they were helpful. I think there was only 1.|
|RAGE Meter Score|
|I like that I changed this from Anger Level to RAGE Meter. It’s a little more accurate this way. However I’m going with a 0 here because, all things said and done, the room set out for a specific feeling and that’s what I got. How can you fault it for doing its job?
ESCAPE ROOM GUYS’ OVERALL SCORING: 8.5/10
Final Thought: I was quite impressed with the 2 rooms we did here at Pikes Peak Escape Room. The build quality was good, the themes somewhat different, and the fact that they have a passion for these games makes me feel better about the industry and the people in it. I’m greatly looking forward to trying another room here when I get back to Colorado, and you should give them a holler.