THE QUICK AND DIRTY
Play if… you like solving mysteries.
Avoid if… you don’t like dark, dank, dusty attics (in theory).
Enter the Enigma:
Address: 3540 N Academy Blvd, Colorado Springs, CO 80917 (click address for Google Map)
Contact and Website: 719-309-6862
Description (from the company website): Iris Trenton, a famed thief and escape artist, has eluded capture for over six years. Known for her trademark puzzles left at each scene, many failed attempts have been made in cracking these clues. The latest puzzle has finally slid across your desk and as a young detective you are eager to prove yourself. Burning both ends of the candle you are about to call it for the night when you spill your coffee on the puzzle. Words begin to appear. It’s an address! Wasting no time you jump up and assemble a small police force to accompany you wherever this address may lead.
Arriving at a large mansion your team moves swiftly through the residence when a bang sounds from above. Racing into the attic the lights dim and door slams shut behind you. Surveying the room you see a letter
Difficulty (1-10): Hard
Time Limit: 60 minutes
Party Size: 2-6
Staging Area: Small front room before the hallway where the rooms are.
Metro Access/Parking: This is in Colorado Springs, CO, so either drive or get a Lyft/Uber.
This is the video we took before we entered the room:
This is the video we took just after we completed the room:
Description of the room: The room was sparsely decorated, but what was there felt like it would be in a weird attic.
Understanding of the Mission: Iris has been a step ahead of the police forever and you randomly stumble upon a lead. You follow it and come to a mansion. Upon entering, you hear a noise from the attic, which you investigate. After the door slams, you turn around and see a note from Iris.
Did We Escape: Yes
Time Remaining: ~15:30 (Leaderboard, bitches!) (Though we’ve been replaced already I think.)
Our Suggested Party Size: 2-4
Did the room challenge the entire team? Yes
Members of our team (other than the ERG): Steph
Worth the time and money? Yes
|Overall Expectation (Summary)|
|I found this location via a Google search. I remember the first time I looked in Colorado Springs; there were only a small handful of rooms. When I was there the last time, there were well over a dozen rooms in Springs. This one happened to have just opened a few weeks prior.
The manager, Don, called me one night in response to my email, and after explaining how he’d found our website during a Google search of his own when looking into opening the room, he invited me to come play. Steph and I went the next day to enter The Attic and the rest is…well it’ll be written below. (Sorry, wasn’t ‘history’ this time. lol)
|A notorious thief named Iris Trenton has struck again and the case files have been given to you. She’s been outsmarting the authorities for quite some time now, leaving puzzles and taunts at all of the crime scenes.
You’ve been staring at the dossier all night, and after your 3rd cup of coffee, you decide to call it a night and go home to catch some shut-eye. When you go to put on your jacket, you accidentally knock the cup over onto the papers and the heat from the coffee revealed a hidden address. You head there with a small team and hear a thump in the attic. You head up there and the door shuts. You turn around and see a note from the thief…
Note that the story actually further unfolds as you progress through the room.
|You need to find out where Iris has been, where’s she’s going after her latest heist, and what the final thing she stole was. Sounds simple, but wasn’t. (You’ll also come across other items she’s pilfered along the way.)
|Puzzle Diversity (Rating)|
|This room didn’t look like much if I’m being honest. When we got in the room, I counted less than 10 things in the room, but everything was used.
There were several things I haven’t seen before in a room, and without giving anything away I can tell you that you need a keen eye in this room or you’ll absolutely miss something important.
There was one puzzle we were working on that threw me for a loop, but at some point I had an epiphany and figured it out. (After talking with Don after we escaped, he said that was the quickest he’s seen it solved so I had that going for me.) There were one or two things that we overlooked, so like I said, keen eye.
There were a lot of locks from what I recall but it kind of worked. Remember, you’re in an old house, in the attic. Just needs to be dustier. The puzzles, though, were well done for the lack of items there in (which is a total complement).
One thing of note. On the website, the picture for this room has an old attic and that’s what I assumed we’d be walking into. When we spoke to Don after the room, that was originally the plan but they had to get a different location at the last minute and weren’t able to build it out as such.
|Puzzle Complexity (Rating)|
|Like I said, a keen eye is needed here. (While thinking about this review, I came up with about 6 things I would want to put into a Sherlock Holmes room if I were to make one, but that’s a story for another day. [Doesn’t help that I was watching Elementary…])
Anyway… I do love ‘hidden in plain sight’ things but one of them definitely got us. Here’s a hint for you: Search everything. Twice. (Refer to Rule #3). One puzzle, if you recall above, I said I had an epiphany on how to solve it. That’s how…let’s go with treacherous, that’s how treacherous some of the puzzles are. Nothing is blatantly set to confuse or to be impossible to solve, but some do require a bit of brain power.
Giving the puzzle difficulty its own rating, as I have been doing for a bit now, I’d say 3-7.5. That’s a damn decent spread and not terribly difficult. But don’t bother guessing at things; if you find yourself trying to brute force a lock, you haven’t found the clue yet.
|The story for this room unfolds further as you progress. You get to see where Iris has been and what she’s stolen from who (and for whom). This is one of the few rooms I’ve escaped where that level of story/detail is present. Usually it’s just here’s your background story and here are your puzzles. This one pushes the narrative along as you play.
As I said earlier, this was supposed to look like an actual attic, but due to some issues they ended up leasing a different location and so the attic build wasn’t done. [Maybe I can get a picture to post after that is done…I’ll work on that for you all.]
Otherwise, using my terrible powers of imagination, you can kind of picture the room being used as a home base. There’s a map, suit cases, tables and chairs. The attic…design would really make it, though.
|We had a damn decent time playing through this room. I think my favorite part was the clock…|
|Game Master (Summary)|
|They used a monitor with written clues on the screen so no voice issues. Still not a huge fan of the whole monitor-provided-clues, but it is what it is. I don’t think there’s really a *best* way to provide clues anyway.|
|How Helpful Were Any Clues Given, if any (Summary)|
|Yeah, the one clue we got was helpful. Believe there were a few nudges too.|
|Friendly gamer, here. Going to leave this at a 1, “miffed”, mainly because we made some really stupid mistakes and just didn’t search through as well as we should have. Whoopsie…
ESCAPE ROOM GUYS’ OVERALL SCORING: 7.8/10
Final Thought: I was pleasantly surprised by this room. Considering it was open for only 2 weeks, and this was their first location, it was quite good. (Not to mention we got on the leader board in our first escape room together.) Enter the Enigma should definitely stay on your radar (it’ll be on mine for when I return). With a little more in the set design category, I expect big things here.