Grading

Determining a relevant grading scheme was probably the hardest part of putting this blog together. There are so many things that go into an Escape Room and we did our best to keep the grading concise while trying to cover all the bases (and not giving any spoilers).

So, without further ado, here’s how we grade.

LOGISTICS:

  • Identifier (Room type):
    • R1 = Original Room
    • R2, R3, etc.  = Original Room theme, but updated/revamped (number signifies which version)
    • T1 = Temporary theme
    • N1 = New Room (replaces an original)

SCORING:

  • Story
    • Was the background story for the room compelling and did the room end up using that story as you progressed through the room(s)?
  • Mission
    • What are you supposed to do and how are you supposed to do it? (Are you just looking for a key to unlock a door or do you have to find something and radio out for an evac?)
  • Puzzle Diversity
    • Was everything in there just a lock of some sort or was there Morse code to decipher, some sort of encrypted document to figure out, or a pressure plate or electromagnet to disarm?
  • Puzzle Complexity
    • Was everything in there just a lock of some sort or was there Morse code to decipher, some sort of encrypted document to figure out, or a pressure plate or electromagnet to disarm?
  • Flow/Cohesiveness/Uniqueness
    • Was the room set up/decorated in a way that was in line with the story/mission?
    • Was the room correctly sized (was it rated for up to 10 people but felt crowded and people were just standing around)?
    • Did the individual puzzles work together to solve a larger puzzle?
    • Did the room show us something we haven’t seen before in terms of a type of puzzle or way of solving a clue?

SUMMARIES (no actual score, but we give our thoughts on the following items)

  • Overall Expectation
    • What were our thoughts going into the room, or why we chose that room to do.
  • Fun/Amusement
    • Was the room FUN??? DID I HAVE A GOOD TIME?!?!?!
  • Game Master
    • Was the briefing they provided relevant?
    • Were they of any use?
    • Were they quick to respond with an answer?
    • Were the given clues useful or confusing?
    • How did they communicate? (Walkie-talkie, in-room phone, camera/intercom, TV screen)
    • Were they engaging… did they psych up our engagement?
  • How Helpful Were the Clues Given, if any?
    • Were the clues helpful in guiding us past a roadblock?
    • Did the GM provide clues that we didn’t ask for?

We also thought it pertinent to have one or two items specific to each of the Escape Room Guys to grade the room on.

Jason’s schema:

  • Anger/Frustration Level: How angry/frustrated did he get with any of the puzzles or clues? Scoring based on the number of 👊 Fists in a 5-point scale.

Mike’s schema:

  • ERG Score (Escape Room Guys… ERG… URG – see what I did there?): Essentially, were there any points where he felt like something was obvious that the group didn’t figure out quickly enough… essentially, what was the stupidity factor. Scoring based on the number of 🤦‍♂️ FacePalms in a 5-point scale.

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